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But the way the metagame intertwines with all aspects of the game, creating feedback loops and reasons to keep engaging with all the disparate pieces and gameplay ideas presented, makes it feel unlike anything else. It is a travel game, a stealth game, at times a shooter, and also a really long movie. The main reason behind calling Death Stranding its own genre is in the hooks it throws into its blend of game styles and genres.
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Certainly not to the point that anyone is updating the Genre tags on their site, and I'd be surprised if there's suddenly a Strand Game Revolution tomorrow, but it is something that's hard to nail down with current conventions too, even if "walking simulator with stealth action" gets you most of the way there. Death Stranding is an amalgamation of various genres rolled into one, yes, but that doesn't make it a new genre entirely.Įric Van Allen, News Editor: I'd say it's a soft yes. He's certainly taken different gameplay elements-walking sim, third person shooter, management sim-and blended them all into one game, but the result isn't as smooth as you'd hope.
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Taken together, I don't know that I can call Death Stranding a "brand new genre" so much as a "collection of disparate ideas that come together to form a single, mostly coherent game." Oh, and it's not a walking simulator. The delivery tasks feel like they're riffing on classic JRPG fetch quests. Evading BTs is reminiscent of a horror game, while MULE battles tend to resemble a lighter version of Metal Gear Solid.
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Open world traversal in most games is quite easy and fun in Death Stranding, it's very hard. Think of it as the old Metal Gear Solid 5 nuclear warhead game writ large.Īs for the rest of Death Stranding, I think it's mostly taking what's already there and critiquing it. As I said in my review, I could totally see a kind of odd metagame developing where people just focus on stealing materials and building bridges and highways. In letting people build infrastructure for other games, he's created a shared social space that I find really interesting. Kat Bailey, Editor in Chief: I think the clearest example of Hideo Kojima creating a brand new genre is in the online hooks. So did Kojima really just create his own genre? In that light, we took the time to answer a few follow-up questions on the occasion of Death Stranding's launch. I can say that the discourse around Death Stranding is already pretty insufferable and it's not even out yet.Īnyway, I got to say my piece in my review, but Eric Van Allen and Hirun Cryer also played Death Stranding, and they have their own thoughts. But I also think that many of its foibles will become derisive memes in the gaming community. Death Stranding has much to recommend it, and I'm still thinking about it right now.
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I half wonder if it'll end up being like Joker, which was discussed breathlessly among reviewers before being summarily dismissed by much of the general public (but not before selling boatloads of movie tickets). Is it good? Is it bad? Will it be remembered long-term? Who even knows. Here at USgamer we're still trying to come to grips with what the heck we just played. It's been a week since reviews dropped for Death Stranding, and the general public will shortly have a chance to sample Hideo Kojima's curious new game for themselves.